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2nd EAI International Conference on Design, Learning & Innovation

October 30–31, 2017 | Heraklion, Greece

Special Track #1:

Digital Game-Based Learning (DGBL)

You are hereby invited to contribute to the dedicated track on digital games-based learning, held during the 2nd EAI International Conference on Design, Learning & Innovation.

We welcome submissions in the form of Full Papers, Work in Progress and Demonstrations. 

Full Papers should be between 8 and 10 pages long (excluding references).

Work in Progress submissions should be between 4 and 6 pages (excluding references)

Work in Progress submissions will be presented at the conference in a poster session.

Demonstrations submissions should be between 2 and 4 pages (excluding references)

Demonstrations submissions must include a three-minute (anonymous) video documenting the demonstration, and an extra logistics document explaining the requisites to present the work. Demonstration submissions must be a complete, stand-alone submission that makes sense without the video. The maximum size of the submission should not exceed 40 Mb. Accepted Demonstrations will be exhibited in a venue that is open to conference participants. Authors will need to be available for facilitating interaction with their Demonstration at scheduled times.

NOTE - We encourage authors (if appropriate) of all categories to provide a three-minute video, as this will facilitate the review process and increase the visibility of the work. All videos must be anonymous. The maximum size of each submission should not exceed 40 Mb. In case your submission exceed this limit, please contact the program chairs to make alternative arrangements.

ATTENDANCE

One author of each accepted submission must register for the conference before the early registration deadline in order for the final paper version to be published in the conference proceedings.

All accepted papers will be published by Springer and made available through SpringerLink Digital Library, one of the world's largest scientific libraries.

"Proceedings are submitted for inclusion to the leading indexing services: EI, ISI Thomson's Scientific and Technical Proceedings at Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI's own EU Digital Library (EUDL)."

Accepted Authors will be invited to submit an extended version of their work to a Special Issue in the Journal of Designs for Learning. The International Forum for Research on Design and Learning.

IMPORTANT DATES

  • Full Paper Submission deadline: June 23, 2017
  • Notification and Registration opens: July 10, 2017
  • Camera-ready deadline: August 18, 2017
  • Conference Dates: October 30 - 31, 2017

TOPICS

We invite contributions within this area, as digital game-based learning (DGBL) currently is a highly topical area within different kinds of educational practices (formal, semi-formal or informal).

The special track will organize 5-6 authors intending to extend and widen the conference program and its impact in the field of digital game-based learning. In this way, it is the intention to further the main goals of the conference by offering a special space for sharing experiences and best practices and for exercising scientific dialogue on new and innovative developments within the field of digital game-based learning and contribute to innovations for learners in different educational contexts.

We thus welcome and encourage academics as well as designers, game developers, and practitioners in different educational contexts, working in this cross disciplinary field, to submit a paper to this dedicated track.

The topics that can be addressed are (but not limited to):

  • Digital Game Design and Learning,
  • Role Playing Games,
  • Game-based Learning and Digital Competence,
  • Digital Literacy,
  • Digital Games and Storytelling,
  • Integration of Digital Games and Learning Content,
  • Digital Games in eLearning Environments,
  • Digital Games as Motivational Drivers,
  • Simulation and Gaming,
  • Digital Games and Virtual Reality,
  • Teachers’ Perspectives on Digital Games for Learning,
  • Game Developers Perspectives on Digital Games for Learning,
  • Digital Game Development and Entrepreneurship,
  • Practical Guides to Engaging with Digital Games for Learning,
  • Digital Games and People with Disabilities,
  • Current Uses and Emergent Trends in DGBL.

PAPER SUBMISSION

All submissions must be anonymized for blind review.

Papers should be submitted via Confy system. Please follow instructions on initial submission and in author's kit when submitting your paper.

CONTACT

Should you have any questions, do not hesitate to contact:

Eva Brooks, Organizing Committee eb@learning.aau.dk

Robin Isfold Munkvold, Organizing Committee robin.munkvold@nord.no


Special Track #2:

Learning Technologies in Special Education and Inclusion

You are hereby invited to contribute to the dedicated track on learning technologies targeting special education and inclusion, held during the 2nd EAI International Conference on Design, Learning & Innovation.

This special track is a session where key organizers and specialists organize 5-6 authors in a special section in the conference program. Intending to extend and widen the conference program and its impact and to further the main goals of the conference, they offer a special space for sharing experiences and best practices and for exercising scientific dialogue on new and innovative developments within learning designs and learning technologies and contribute to innovations for populations with special needs.

We welcome submissions in the form of Full Papers, Work in Progress and Demonstrations. 

Full Papers should be between 8 and 10 pages long (excluding references).

Work in Progress submissions should be between 4 and 6 pages (excluding references)

Work in Progress submissions will be presented at the conference in a poster session.

ATTENDANCE

One author of each accepted submission must register for the conference before the early registration deadline in order for the final paper version to be published in the conference proceedings.

All accepted papers will be published by Springer and made available through SpringerLink Digital Library, one of the world's largest scientific libraries.

"Proceedings are submitted for inclusion to the leading indexing services: EI, ISI Thomson's Scientific and Technical Proceedings at Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI's own EU Digital Library (EUDL)."

Accepted Authors may submit an extended version of their work to European Journal of Open, Distance and E-Learning (EURODL).

IMPORTANT DATES

  • Full Paper Submission deadline: July 8, 2017
  • Notification and Registration opens: August 4, 2017
  • Camera-ready deadline: August 30, 2017
  • Conference Dates: October 30 - 31, 2017

TOPICS

We invite contributions within this area, as educational technology targeting inclusion currently is a highly topical area. How is it possible in both a global and local perspective to investigate – and employ the affordances of technologies in the design for social inclusion of the disadvantaged in general, and of learners with physical and mental special needs in particular? What is the inclusive and educational potential of robotics (r-technologies) or other technologies for acting as vehicles for empowering the disadvantaged and special needs learners and support the development of digital and social competences?

We thus welcome and encourage academics as well as designers and practitioners working in this cross-disciplinary field, to submit a paper to this dedicated track.

The topics that can be addressed are (but not limited to):

  • New digital/educational practices;
  • New digital/educational tools;
  • New digital/educational environments;
  • New and innovative educational strategies
  • Design of teaching/learning for inclusion.
  • Institutional policies with respect to the challenge of using technologies for inclusion.

PAPER SUBMISSION

Papers should be submitted via Confy system. Please follow instructions on initial submission and in author's kit when submitting your paper.

CONTACT

Elsebeth Korsgaard Sorensen, Organizing Committee elsebeth@learning.aau.dk

Eva Brooks, Organizing Committee eb@learning.aau.dk


Special Track #3:

Bridging the GAP between Researchers and Practitioners in Child-Computer Interaction (CCI)

You are hereby invited to contribute to the dedicated track on collaboration between researchers and practitioners in the field of Child-Computer Interaction, held during the 2nd EAI International Conference on Design, Learning & Innovation.

SUBMISSIONS

We welcome submissions in the form of Full Papers, Work in Progress and Demonstrations. 

Full Papers should be between 8 and 10 pages long (excluding references).

Work in Progress submissions should be between 4 and 6 pages (excluding references)

Work in Progress submissions will be presented at the conference in a poster session.

Demonstrations submissions should be between 2 and 4 pages (excluding references)

Demonstrations submissions must include a three-minute (anonymous) video documenting the demonstration, and an extra logistics document explaining the requisites to present the work. Demonstration submissions must be a complete, stand-alone submission that makes sense without the video. The maximum size of the submission should not exceed 40 Mb. Accepted Demonstrations will be exhibited in a venue that is open to conference participants. Authors will need to be available for facilitating interaction with their Demonstration at scheduled times.

NOTE - We encourage authors (if appropriate) of all categories to provide a three-minute video, as this will facilitate the review process and increase the visibility of the work. All videos must be anonymous. The maximum size of each submission should not exceed 40 Mb. In case your submission exceed this limit, please contact the program chairs to make alternative arrangements.

ATTENDANCE

One author of each accepted submission must register for the conference before the early registration deadline in order for the final paper version to be published in the conference proceedings.

All accepted papers will be published by Springer and made available through SpringerLink Digital Library, one of the world's largest scientific libraries.

"Proceedings are submitted for inclusion to the leading indexing services: EI, ISI Thomson's Scientific and Technical Proceedings at Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI's own EU Digital Library (EUDL)."

Accepted Authors will be invited to submit an extended version of their work to a Special Issue in the International Journal of Child-Computer Interaction.

IMPORTANT DATES

  • Full Paper Submission deadline: July 8, 2017
  • Notification and Registration opens: August 4, 2017
  • Camera-ready deadline: August 30, 2017
  • Conference Dates: October 30 - 31, 2017

TOPICS

We invite contributions within this area, as young children are exposed to technology more than ever before. The rapid spreading of affordable handheld devices combined with the continuously launch of new applications and products as well as new forms of interaction, e.g. touch and tangible technology, poses new challenges to practitioners and researchers. This track aims at bringing together cross disciplinary researchers and practitioners to share and reflect their experience identifying benefits and constraints targeting advance of knowledge in this area. 

We thus welcome and encourage practitioners and researchers working in this cross disciplinary field, to submit a paper to this dedicated track.

The topics that can be addressed are (but not limited to):

  • Accessible game design,
  • Adaptive interfaces for gamers with motor/sensory/cognitive disabilities,
  • Transmodality,
  • Haptic communication,
  • AI for inclusion,
  • Player modelling for inclusion,
  • Education for game accessibility,
  • Industry: Implementing accessibility in games and lessons learned,
  • Industry: Barriers for implementing accessibility features,
  • Methods and techniques supporting interaction design and children,
  • Creative Technologies and Innovative Interactive Content,
  • Usability and Playability,
  • User-Centered Design,
  • Tangible Interfaces,
  • Tinkering and Tinker-based Learning,
  • Cultural Differences and Game Design
  • Smart Gadgets and Toys
  • Empirical research (quantitative or qualitative methods) on children’s interaction with technology
  • Discussion of future trends and directions in the field of CCI
  • Technology mediated interactions between family- school
  • Teaching approaches and practical recommendations
  • Trends, policies, and practices for childhood education
  • Practitioner perspectives

PAPER SUBMISSION

All submissions must be anonymized for blind review.

Papers should be submitted via Confy system. Please follow instructions on initial submission and in author's kit when submitting your paper.

CONTACT

Cristina Sylla, Organizing Committee cristina.sylla@gmail.com

Eva Brooks, Organizing Committee eb@learning.aau.dk