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Accepted papers

Title Authors
Touch to Read: Investigating the Readers’ Interaction Experience in Mediated Reading with Story Apps Menegazzi, Douglas   (Federal University of Santa Catarina, Graphic Expression Department); Sylla, Cristina   (University of Minho, Centre for Child Studies/engageLab, Campus de Gualtar, 4710-057 Braga, Portugal)
Visual Diagnostic Strategy – Design Learning Strategy Silva, Jose   (IPCB); Rolo, Ema   (UA)
Innovative Inclusive Educational Technology in Language Classrooms and Learner Perspectives: A Study of Nine Learner Narratives Kasch, Henrik   (Aarhus University, Danish School of Education)
The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation Høeg, Emil Rosenlund  (Aalborg University Copenhagen); Scully, Christian Francis Reeves  (Aalborg University Copenhagen); Bruun-Pedersen, Jon Ram  (Aalborg University Copenhagen); Serafin, Stefania   (Aalborg University Copenhagen)
Keeping Digital Libraries Alive: Designing an Interactive Scientific Publication to Drive Demands of Scholars based on Participatory Design Wohlmuth da Silva, Camila   (FCT, Universidade Nova de Lisboa); Correia, Nuno   (Universidade Nova de Lisboa)
Designing a smart toy interactive setting for creating stories ter Stal, Silke   (University of Twente); Catala, Alejandro   (CiTIUS, Universidade de Santiago de Compostela); Theune, Mariët   (Human Media Interaction, University of Twente); Reidsma, Dennis   (University of Twente)
Entrepreneurial Cultural Affinity Spaces (ECAS): Design of inclusive local learning ecosystems for social change, innovation and entrepreneurship Savva, Stefania   (Cyprus University of Technology); Souleles, Nicos   (Cyprus University of Technology); Ferreira, Ana Margarida  (UNIDCOM/IADE, Universidade Europeia)
VR situated simulations Johansson, Michael   (hkr); Soneson, Thore   (HKR); Ahlqvist, Kersin   (HKR); Bruce, Barbro   (HKR); Sotis Ekberg, Camilla   (HKR)
Teachers’ Preferable Attributes of E-Learning Resources Terzieva, Valentina   (Institute of Information and Communication Technologies, Bulgarian Academy of Sciences); Paunova-Hubenova, Elena   (Institute of Information and Communication Technologies; Bulgarian Academy of Science); Todorova, Katia   (Institute of Information and Communication Technologies; Bulgarian Academy of Science); Kademova-Katzarova, Petia   (Institute of Information and Communication Technologies; Bulgarian Academy of Science)
GLOBE – Digital literacy and organizational learning by scenario-driven exercises Bresinsky, Markus   (OTH Regensburg); Willner, Sophia   (OTH Regensburg)
Head-Mounted Display-Based Virtual Reality as a Tool to Reduce Disruptive Behavior in a Student Diagnosed with Autism Spectrum Disorder Adjorlu, Ali   (Aalborg University Copenhagen)
Gamified Flipped Classroom Learning Approach: Is it worth doing it? Durrani, Usman
Enabling rural women in India to speculate futures through games and theatre: A participatory approach Rao, Arjun Harish  ; Chandak, Mahima   (Srishti Institute of Art, Design and Technology); Mukta, Shreya   (Srishti Institute of Art, Design and Technology)
Our Little Secret: Design and User Study on an Electrochromic Ambient Display for Supporting Long-Distance Relationships Li, Hong   (University of Lapland); Müller, Heiko   (University of Lapland); Häkkilä, Jonna   (University of Lapland)
Designing and Learning with IoT in a Passion-Based Constructionist Context Hughes, Janette   (Ontario Tech University); Robb, Jennifer Anne  (Ontario Tech University); Lam, Margaret Samantha  (Ontario Tech University)
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